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  • Writer's pictureViveca Cat

My ComicCon Experience with BornMonkie





ComicCon India, as we all already know, is a magical two-to-three day event full of colour and life. So much so that a lot of your favourite childhood memories literally come to life in the form of colourful cosplay and mad merch. This comic-craze season held in Hyderabad on the 12th and 13th of October, however, meant so much more for us at BornMonkie Inc. This event gave us the opportunity to really get a hands-on experience with our target audience. Our company, if you aren’t already familiar with it, aims to release video games with that Indian tadka twist to it.


What better cultural platform for an epic launch than ComicCon Hyderabad?; the hub of what we wish to amalgamate together; gaming and pure culture.


Along with ComicCon Hyderabad came the launch of BornMonkie’s greatest endeavour yet — AutoRaja, the classic .io style multiplayer tuk tuk shooter game! The game aims at testing your epic tuk tuk skills to see if you have what it takes to become India’s next AutoRaja. What we gauged from our interactions at ComicCon is that everyone has a bit of AutoRaja within themselves. It’s all about the fun that you have with the game, and at the end of the day, the title comes secondary to the level of fun you’ve had.


There were members of all ages lining up at our stall at the famed event, hoping to get their kick out of AutoRaja. And a kick is exactly what they got with the kickass gameplay, smooth controls, and classic music scores. It was absolutely mind-boggling to see a wave of people — ranging from the innocent age of 8 to the experienced age of even people in their 50’s and 60’s — coming together for an action-packed adventure through AutoRaja. It just goes to show how video gaming transcends all borders, be it physical or even mental. Especially with .io-style multiplayer gaming, where you literally break between borders and play on an international level, but are also capable of playing with people nearby who are leagues different from you. The gaming experience proves that it brings all likes of people together; from your little kid playing a random game on your phone to an experienced gamer who may even make a living out of gaming. At the end of the day, both the ends of the spectrum have one main goal in mind - to reap all the fun they can from what they are playing. BornMonkie has a similar mindset to the idea of gaming in itself. We wish to create a link between people through our games, not ignoring the cultural needs in our day and age. AutoRaja is one of those video games that makes you look back and think, “damn, I understand Indian transport so much better now!” as you drive around autonagar competing for passengers and blasting away your competition.


We at BornMonkie used the idea of a natural symbiotic relationship through our launch. In simpler words, we create our audience and our audience also in turn creates us, and so, we learn what’s best through each other and strive to create video games that are perfect on both ends. There is no other experience more humbling than getting to see your work out there, on a platform, serving the masses the way it’s meant to. This is exactly why ComicCon Hyderabad was the epitome of the very platform we were searching for. We got to be live witness to people’s real-time reactions to our game and so, it’s helped us develop where we must and improve wherever suggested.


It was an absolutely enigmatic experience to see us up there, next to all the famous figure heads of Comic Con. All your classic superheroes and characters of all kinds, and in the midst of it, a stall just for us, a simple Hyderabad-based gaming initiative. ComicCon Hyderabad has marked a new beginning of a new age of our wild and radical journey as a video game company in India.


All in all, it’s safe to say that this could very easily be called the beginning of something new, something beautiful. And we have ComicCon Hyderabad and our fellow gamers to thank. Without whom, the successful launch of AUtoRaja: Tuk Tuk Battlegrounds would not have been possible.


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